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White Noise/Clipping
http://surroundbyus.com/sbu/viewtopic.php?f=11&t=277
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Author:  smoothcriminal [ Mon May 23, 2011 6:54 pm ]
Post subject:  White Noise/Clipping

Hey, back again with more questions!

I was doing a conversion of the Batman Begins Score and on one of the tracks I found that on several occasions in the center and right surround speakers there was a sudden burst of white noise or a crackling sound. The music was hitting high notes at the time, but I checked for clipping in that segment and it all seemed fine with the sound level well below the clipping line. Any ideas?

Thanks

Author:  Zeerround [ Mon May 23, 2011 7:14 pm ]
Post subject:  Re: White Noise/Clipping

There is a buzzzing noise that can happen if your DSP load gets too close to 100%. Plogue can't keep up with everytihing you're asking it to do in realtime.

Assuming that is the problem, you should do the measure levels and apply gains passes in offline mode (It's on the Plogue Edit menu). That turns off your audio output and Plogue can take as long as it needs to process because you're no longer in real time (with the sound off). Also in offline mode you don't need to worry about running other things on your computer while you're converting with SPEC. In online mode you could cause Plogue to glitch if you start up a heavy CPU or Disk I/O process.

Other ways to reduce DSP (without going into offline mode) are to reduce your FFT size and/or overlap settings. That can result in a lower quality conversion, however, and that's why using offline mode is a standard practice.

If the DSP buzz is not what you're hearing, you should check for clipping at the different parts of the layout. Everything Plogue native can go up to +10dB without distortion but that may not be true of VSTs included (and definitely not true of recording in 24 bit fixed format) . Right clicking on a group or bidule (the boxes) and selecting monitor will let you see the inputs and outputs of each group or bidule. Set the pregain in SPEC so that the Center (usually the loudest channel) never goes above 0dB. If you do that every thing else in the chain should be OK but it won't hurt to check.

A burst of white noise would normally only come from a trial version of a VST you added to the layout. Some of them add bursts of white noise or go silent to force you to spam the full version.

Oh, there is a source of white noise in SPEC. In the normalize group. That should never get into the audio chain unless you change the wiring around. It's purpose is to provide a constant 0dB signal to ZAG (in place of the original stereo signal) when you are doing a compilation album or want all tracks to be at the same volume (vs. each track have the same relative volume as the original album).

Author:  smoothcriminal [ Tue May 24, 2011 4:51 pm ]
Post subject:  Re: White Noise/Clipping

Thx for the information. I'm definitely doing all of the above that you mentioned, so I checked the actual source and found the glitch is slightly audible in the unconverted lossless wav. The conversion to 5.1 has just drawn it out and made it more audible!

I don't have the actual cd and got the soundtrack from the web, might have to locate a better source. The Dark Knight LP source at 24bit 96 khz turned out well in the conversion process.

Just on another note, can you recommend any software that you can view the DTS sound file in, to reduce noise/cut clipping etc. I tried using Sony Sound Forge but it can't recognize the DTS stream.

Thanks again for the info.

Author:  Zeerround [ Tue May 24, 2011 7:59 pm ]
Post subject:  Re: White Noise/Clipping

No, nothing that works on DTS files. You need to make any changes before encoding. DTS is a lossy process anyway, so it wouldn't make sense to decode it for editing and then re-encode.

Author:  smoothcriminal [ Wed May 25, 2011 8:19 am ]
Post subject:  Re: White Noise/Clipping

Thanks for that, I'll send a few PM with links when I'm done.

Author:  River161 [ Thu May 26, 2011 5:31 am ]
Post subject:  Re: White Noise/Clipping

on the now-somewhat-unrelated subject of DSP buzz, if anyone has that issue, it also may be a software conflict between Plogue and something else on your PC.

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